Behaviour is indictive of what is going on within ones mind, and with the recent launch of World of Warcraft up to 2000 people queued for upto 18 hours outside a london store last week to buy an “expansion pack” for the game goes to demonstrate the addictive nature of video games .
Reports from Sweden confirm a young boy of 15 suffering from epileptic seizure after playing the game non stop for 24 hours.
Even medical practionioners and child psychiatrist are becoming increasingly alarmed at the extent at which young people are developing unhealthly addictions to such games.
Some clients treated my child psychiatrist are playing games for 14 to 16 hours a day at times without breaks, inevitable leading to serious problems and potentially very severe consequences.
What is far more alarming is the subliminal conditioning and brain washing of young minds. The objective of any such game is to win, which includes destroying obstacles and opponents. This has the potential to condition individuals to “always get their way”, and in the event of any obstacles, to remove them as they have been trained through these virtual simulation war games. We should not be surprised at increasing rates of violent crimes amongst children and young people, not to mention the impact of such behaviour of adults and the elderly.
Meditation enables individuals to “see” how their minds have been manipulated and conditioned, whilst at the same time providing opportunity to address addictions, conseqences of addictions and improve ones physical and mental well being.
Mindfulness (by Dav Panesar)
Symran (by Dav Panesar)